CPU: Custom 8-bit Sharp Z80 variant @ 8MHz Display: Reflective LCD 160 x 144 160x144. 56 colour display from a pallet of 32,768. Sound: 2 square waves, 1 programmable 32-sample 4-bit PCM wave, 1 white noise, & 1 audio input from the cartridge. Stereo only when using headphones. Memory: 32K RAM, 16K Video RAM. Software Media: Cartridges. Compatible with Game Boy Color.
CPU: 32-bit ARM7TDMI @ 16.8MHz, with 8-bit Zilog Z80 co-processor. Display: Reflective LCD 240 x 160. 511 simultaneous colors in character mode and 32,768 simultaneous colors in bitmap mode Sound: 4 channel CGB compatible (3x square wave, 1x noise), 2 DMA sound channels. Stereo only when using headphones. Memory: 32K RAM, 256K WRAM (internal CPU), 96K Video RAM (external CPU). Software Media: Cartridges. Compatible with Original Game Boy & Game Boy Color.
Internally, as above, but includes backlight (actually a "frontlight".)
Externally, has a vertical form factor with folding clamshell case.
Requires an adaptor to use headphones.