CPU: MIPS R3000A-compatible (R3051) 32bit RISC chip @ 33.8688MHz.
This chip contains integrated Geometry Transformation Engine and the Data Decompression Engine hardware,
so 3D processing and fmv processing are handled by the CPU.
Graphics: 16.7 million colors, resolutions from 256×224 to 640×480, adjustable frame buffer, up to 4000 8×8 pixel sprites with individual scaling and rotation, flat or Gouraud shading, and texture mapping. Sound: Can handle ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate.
Memory: Main RAM: 2Meg, Video RAM: 1Meg, Sound RAM: 512k, CD-ROM Buffer: 32k, Operating System ROM: 512k
Media: CD ROM, twin speed.